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The surprisingly simple workflow behind hard surface modeling (and why you can master it in a few short weeks)
Why you've been lied to about topology (we don't even use the 'right' approach anymore...)
Why booleans are becoming the king of 3D (and why you should really be using them...)
How you can use a subdivision surface workflow with booleans, without the big mess!
Our exact system for clean shading, beautiful models, and professional-quality results
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